home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 1
/
Cream of the Crop 1.iso
/
PROGRAM
/
ULARN.ARJ
/
ULARN.TAR
/
ularn
/
README
< prev
next >
Wrap
Text File
|
1989-10-25
|
8KB
|
299 lines
U L T R A L A R N
This is Ularn, "Ultra-Larn". Ularn is based on the game Larn, as
written by Noah Morgan, and distributed to the net a couple years ago.
Much of the code is unchanged, and thus the similarities between
the two games is strong. Ularn, however, requires an entirely new
strategy to win. Some things I've added are:
* More levels to the dungeon and volcano
* More and tougher monsters
* Several new magic items that are essentially required to
win the game
* Characters (you can start off as a dwarf, elf, etc).
* Some new options for the .Ularnopts file
* New spells
It's basically a lot harder to win. If you're not familiar with
larn, well, it's basically another 'hack/rogue/omega' style
bash and slash dungeon game. I like it better than any of the
above, though. Use the standard 'rogue keys' to move around the
screen.
INSTALLATION:
Configure the Makefile as required. It's pretty self explanatory.
You'll need to set HOME in the Makefile to a directory to contain the
Ufortune, Umaps, and Uhelp files. The following permissions are
minimally required:
HOME 111
Ufortune 444
Umaps 444
Uhelp 444
Uscore 666
Set UNIX in the Makefile to either SYSV or BSD. This code has
compiled and run with no problems on:
SYSV:
SCO Xenix 2.2 386
SCO System V/386 3.2 (beta version)
BSD:
BSD UNIX 4.2
BSD UNIX 4.3
'config.c' contains the defines for the wizard password, and default
diagnostic and checkpoint file names.
*THEN*
run 'make install' and (as wizard) "Ularn -c" - this
will create the scoreboard - you need to create it as
wizard before other users can score on it
NOTES:
- NEVER NEVER cast 'vpr' when you are next to an altar.
- Interesting things may happen when you sit on a dead throne.
EXAMPLE ".Ularnopts" file:
/* begin example .Ularnopts file */
no-introduction
name: "Satyr"
enable-checkpointing
no-beep
bold-off
character:klingon
savefile: /u/philc/SAVEFILE
monster: "annoying thing"
monster: "barfhead"
monster: "egghead"
monster: "freak"
monster: "geek"
monster: "heartburn"
monster: "icky"
monster: "jerk"
monster: "klutz"
monster: "lush"
monster: "moron"
monster: "nerd"
monster: "old fart"
monster: "rugrat"
monster: "tweak case"
monster: "ugghh"
monster: "vermin"
monster: "whitey"
monster: "xenoid"
monster: "yuchh"
monster: "zetoid"
monster: "Ack!"
monster: "Hippy"
monster: "Jackass"
monster: "Kop"
monster: "Dipshit"
/* end example .Ularnopts file */
BUGS:
They are always there somewhere. Send bug reports to:
philc@sco.com
or
...!uunet!sco!philc
-Phil Cordier
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Specific spoilers on new stuff are below:
DONT READ BELOW HERE UNLESS YOU REALLY WANT TO SPOIL THE GAME FOR YOURSELF!!!!
* Lance of death & strategy
In Larn, the basic strategy was to get enough money
to buy a Lance of Death, usually by getting to
dungeon level 10, killing or getting around the demon
lord, and getting and then selling the Eye of Larn.
This would usually get you enough money to buy the Lance
from the dnd store. You could then go into the volcano and
kill everything in sight with one hit from the Lance.
Well, the Lance is still deadly to all monsters. Demons,
on the other hand, are merely tickled. And there are a LOT
more demons (and relatives) in Ularn than in Larn.
* Dungeon and Volcano levels
There are now 15 levels to the Dungeon, and 5 to the
Volcano. Larn had 10 and 3.
Levels 11 - 15 of the dungeon contain, in addition to
all the other nasty monsters that show up at low levels:
level 11: 1 demonlord
level 12: 2 demonlords
level 13: 3 demonlords
level 14: 4 demonlords
level 15: 5 demonlords + 1 demonprince guarding the Eye of Larn.
Levels 1 - 5 of the Volcano contain:
level 1: 1 demonprince
level 2: 2 demonprinces
level 3: 3 demonprinces
level 4: 4 demonprinces
level 5: 5 demonprinces + 1 God of Hellfire
guarding the potion of cure dianthroritis.
In addition, there are no stairs from level 3 to 4, or from
4 to 5. The only way to go down is via a pit or trap door.
There is guanteed at least 1 bottomless pit and bottomless
trap door on level 5. The rock on levels 3, 4, and 5 cannot
be destroyed via a vaporize rock spell, or in any other way.
* Magic Items
There is 1 of each of the following magic items in the game:
- Eye of Larn: The Eye now has a very benificial magic property.
If you are carrying the Eye, demonlords, demon
princes, and the God of Hellfire are visible to
you. Otherwise, they are invisible. They will show
as follows:
monster character on screen
Type I DemonLord 1
Type II DemonLord 2
Type III DemonLord 3
Type IV DemonLord 4
Type V DemonLord 5
Type VI DemonLord 6
Type VII DemonLord 7
Demon Prince 9
God of Hellfire 0
- Sword of Slashing
The sword of slashing is quite strong and light, and
is impervious to rust.
- Bessman's Flailing Hammer
The Hammer is the strongest weapon in the game (excluding
the lance of death). It lowers your intelligence by 10, but
raises your dexterity and strength by 10.
- Orb of Enlightenment
Carrying the Orb gives permanent expanded awareness.
- Orb of Dragon Slaying
Causes attacks against dragons to be much more effective.
- Scarab of Negate Spirit
Spirit Nagas and Poltergiests damage is halved if you have
the scarab of negate spirit.
- Amulet of Invisibility
Causes the 'inv' spell to last much longer.
- Cube of Undead Control
Vampires, Wraiths, and Zombies damage is halved you have
the cube of undead control. In addition, they can perform
no special attacks upon you, like draining your experience
level.
- Device of Theft Prevention
If you have this, Nymphs and Disenchantresses cannot steal
anything from you.
- Brass Lamp
A genie lives in the brass lamp. If you are lucky, by rubbing
the lamp, the genie will grant you a spell. Be warned though,
the genie does not usually like to be disturbed, and may react
unpleasantly. If the genie disappears (along with the lamp)
without granting you a wish, it is still possible to find him
again. But if you are granted a wish, the genie will not wish
to be disturbed again (you only get one wish).
- Hand of Fear
Causes the scare monster spell to last much longer.
- Talisman of the Sphere
Normally, demons can dispel spheres of annihilation,
disenchantresses can cancel them, and if you have the
spell 'cancel' cast, that may cancel the sphere too.
You can also die by touching the sphere.
Carrying the talisman revokes all of the above
- Wand of Wonder
You will not fall down any pits or trap doors if you are
carrying the wand of wonder.
- Staff of Power
Carrying the staff of power will cancel any attack by a
demonlord, demonprince, wraith, or vampire 75% of the time.
- Slayer
Demonlords and demonprinces attacks are halved if you are
carrying the sword Slayer. Slayer essentially acts as a
lance of death, but only against demons. It is otherwise
a good strong weapon against other monsters. You will only
find Slayer somewere below dungeon level 10, or in the volcano.
- Elven Chain
Strong and light, impervious to rust.
* New spell
I've added a 'make wall' spell, that creates a wall in the
place you specify. The code is 'mkw'.
* Elevators
Watch out for express elevators. They can be good or bad, depending on
which direction they go (up or down).
* Time limit
The time limit for solving the game has been increased from
300 mobuls to 400 mobuls.
* Dealer McDope's
On request from several unsavory types here at UC Santa Cruz, I
added Dealer McDope's Pad. He will show up usually somewhere in the
lower level of the dungeon. Visiting Dealer McDope's will offer you
the chance to buy such interesting and stimulating items as:
Killer Speed
Groovy Acid
Monster Hash
Trippy Shrooms
Cool Coke
You "use" a drug by dropping it, and then moving on top of it.
Drugs have varied effects. They can be fun, but are generally not worth
the trouble.